Feral Sea Runner

Feral Sea Runner

Gargantuan vehicle

HP: 200
Cost: 1300 gp
AC: 6 Fortitude: 18 Reflex: 6
Speed: 7

The Pilot must stand at the runner’s helm located aft of the cargo hold.

In addition to the pilot, a feral sea runner requires a crew of two, all of whom use a standard action each round to help control the ship. Reduce the ship’s speed by 2 squares for each missing crew member. At speed 0, the runner sails out of control.

Thirteen medium creatures; 3 tons of cargo.

Out of Control
An out-of-control runner moves forward at half speed. At the Dungeon Master’s discretion, it can instead move in the same direction as a strong wind.

A runner has a single deck with storage compartments beneath the decking. These compartments can be accessed by lifting the flooring of the deck.

At the Dungeon Master’s discretion, a runner can take a modifier to its speed of -2 to +2 depending on the strength and direction of the wind.


Feral Sea Runner

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